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Take the villainous Team Skull, a gang of full on idiots who speak only in dull, imitation hip-hop lyrics (actual quote: “Yo, check how I change the game with my mad Pokémon skills!”), dress like lame ‘90s white kids who thought they were “gangsta,” and have literally no purpose. Obviously with Pokémon there’s a need to keep things kid-friendly, but kids are not this stupid. Yes, (paraphrasing) “the strongest trainers are those who form an unbreakable bond of friendship with their Pokémon.” It’s certainly true that “the friends you make on your journey give you the strength to overcome any obstacle.” We get it. The writing in Sun and Moon feels even more vapid than in past games. The majority of people in the Pokémon universe are just good, even the bad guys, who all eventually realize the error of their ways when they see what an awesome trainer you are. The Pokémon games have always taken place in a magical world in which incredibly powerful yet easily enslaved creatures are totally abundant, yet almost no one tries to commoditize or take advantage of them. Large chunks of the game feel like you’re simply being shepherded in straight lines between long conversations and long cut scenes, which feature boring and hopelessly sentimental dialogue.
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Your Pokédex, which is now possessed by a chatty ghost Pokémon, gives you precise directions to each new objective. From the opening moments to the final story battles, Pokémon Sun and Moon coddle you and hold your hand throughout.Īs fun and creative as the region of Alola is, Sun and Moon totally lack the sense of adventurous exploration earlier entries had. Most of the game feels a little too simple and streamlined. The new system does not push you to think about your Pokémon team in the same way. At the same time, there was an element of strategy to making sure you had the right moves on you before venturing into a dangerous dungeon or cave. On one hand, the pager make it much easier to get around, and frees you from dragging an “HM slave” with you just to get around. The change is a mixed bag one that’s emblematic of the paradigm shift in Sun and Moon. Tauros charges through rocks, while you fly from place to place on a Charizard you can summon any time, and more. These also replace HMs, the moves in previous games that let you “surf” or “fly” around the environment. In every past Pokémon game you got a bike In Sun and Moon, you call Pokemon with a “ride pager” and ride them instead.
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Even if you’ve kept up throughout the years, though, Pokémon Sun and Moon are incredibly different from past iterations. If you haven’t played a Pokémon game since the originals you’re in for some shocks, whether in the detailed, animated 3D Pokémon models, the ease with which you can trade or battle with anyone in the world, the sheer ridiculous number of existing Pokémon, or the complexity of modern Pokémon battling. As you travel between them you catch Pokémon and battle Gym-leader-like captains who send you on a variety of “trials,” which prepare you for the big fight with the Kahunas who serve as each island’s ultimate challenge. Alola consists of four large islands that all have their own cities, wilds and landmarks. Pokémon Sun and Moon take place in the new, Polynesian-style region of Alola, a place far different from any we’ve visited in past Pokémon games. The primary game, however, where all of us have to start and where many players will walk away, feels overly simplified. Interestingly, Sun and Moon feels like a major step forward for players looking to invest a lot of time and energy to the experience, either through collecting or competitive play. There are annoying features and quirks in Sun and Moon that will annoy you or worse, no matter what kind of player you are. We spend hours hatching eggs, poring over hidden stat values and meticulously planning team makeups and strategies, before putting it all to the test in battle. The third category - and the one to which I belong - is the competitive Pokémon player. The second type of player feels compelled to fulfill the series’ tagline, “gotta catch ‘em all.” They’ve loyally played every new generation of Pokémon game, from Red and Blue to Omega Ruby and Alpha Sapphire, and every time they have one goal: to fill up their Pokedex. Many Pokémon players - maybe most players - simply want to go on an adventure to experience the story, see new Pokémon, beat the Elite Four, and casually battle their friends. There are countless reasons to play Pokémon, but in the broadest possible terms there are three main categories within which most players fit. Yet these games effortlessly retain the factors that have kept Pokémon popular and beloved for two decades.
#Pokemon sun and moon trainer series#
Pokémon Sun and Moon is the freshest and most different pair of games ever in a series that’s been maligned over the years for playing it safe.